My First Adventures

The very first piece of interactive fiction I ever played, and managed to finish, was a small adventure called "Mathemagician" by Nibble Software. It was packaged along with other educational, mathematically-themed games, but Mathemagician was my favorite game. The parser was very simple, and most of the game was spent searching for treasures and storing them in a safe place.

A significant part of the game, and its only real gimmick, was that the adventure would very often be interrupted to solve a math problem. The first problem, which takes place at a cliff, involves solving how deep a cave is by knowing how tall the cliff is and how high up the cave is. Solving it correctly would result in discovering a rope to leads down into the cave; solving incorrectly would never bring up the rope or a route down. Other problems were of this sort would usually take away treasure or make the game impossible to fully complete.

Compared to Infocom's adventures, it is a very short work, but at the time, it seemed so large that I was always delighted to stumble across a new part of the world. And, to its credit, it was not too simplistic a game; there were some puzzles in the game thatrequired a bit of ingenuity to solve.

There was another text adventure I encountered early on; it was the well-known "Adventure" that started the entire adventure game genre. I managed to get as far as the room with the snake before finally giving up, because it made no sense to me.

chalkdust chalkdust
18-21, M
1 Response Feb 20, 2009

Have you tried "Amnesia" or "A Mind Forever Wandering"? Amnesia could get pretty annoying though with your character's constant need of eating and sleeping, but it's an interesting gimmick and the game has an accurate depiction of NYC. You play as an AI in the other game, which is pretty unique.<br />
You should check out the TADS and ADRIFT programs. They have a lot of user created IF.