A Lot Yes And Kinda No

I really love the Old Republic period. I love the complexity that the era adds to the ideologies of the Jedi and Sith. The Sith are given a motive besides just being pointlessly evil. The clash between super individualism and order. A destructive tempest of passions on the one hand, and a somewhat repressive preoccupation with stability and goodness on the other hand. Of course the Jedi are cleeeeeeeeeeearly the good guys, and their self-repression is really understandable given that a whiff of passion seems to be enough to turn you to the dark side. I'm just saying that this binary thing creates a really interesting dichotomy in which goodness and order and freedom depend on an amount of self-restraint and sacrifice, ironically, and can make you think about how much one should restrain ones passions and ambitions in order to achieve personal peace, and peace within society.

Or maybe that's just me.

I also love the romanticism. I'm not a very violent person, but part of me would really love to follow a Jedi in to battle against those awful Sith in an epic struggle to save the galaxy.

I probably outnerded everyone here with my literary analysis of an mmo.

However awesome the period is though, the game fell short of being as awesome as possible. As a jedi, I just didn't feel very powerful. Jedi are supposed to be mystic super soldiers who can jump up or fall several stories, sprint super fast, and with reflexes bordering on precognition. Instead, I could only jump around like a dork, I took fall damage from falling off rocks, I could sprint about as fast as a high schooler and, in 1v1 fights with basic npc's, I would consistently get hit by slow, lamely animated blaster bolts. I certainly didn't feel like a Jedi master.

I understand that mmo convention demands starting off useless and then leveling up. But if defying convention could have helped create an mmo in which you truly feel like a mystical force warrior, then why not? How ******* amazing would that be?

One problem I recognize is difficult is the desire to work gun based classes in to the game. The fact that every master of the dark side can be bested by thousands of smugglers definitely adds to the problem of demystifying Star Wars. Of course, if EVERYONE was a light saber based class, it would be boring.

Maybe Bioware should have developed multiple casting classes. Split the Sage in to two classes - a clothe wearing healer and a DPS caster. Give shadows their own rouge-ish class. Maybe create a paladin type class, tanky Jedi with heals. Obviously keep a knight type of class as the token "warrior". Basically, try to create more force wielding ranged, melee and healing classes, to create enough diversity that gun wielding classes are unnecessary. That way we wouldn't have had to watch Dark Lords of the Sith get slain by glorified burglars. Bioware could be creative and think of sub specs for each of these new classes, I'm sure. Most other MMO's have achieved as much.

Also it would be nice if the combat animations were more exaggerated, like in Wow or GW2. If you're new to PvP, it's sometimes hard to intuitively understand what's happening. You actually have to learn all the moves to be competent. In, say, Wow, you need to have a thorough understanding of each class to do well, but you can get by just by intuitively responding to the combat animations of your enemies, if that makes sense. This makes it easier to jump in to PvP as a noob, without feeling totally confused. 

What I do like is my ship. My wee little home. I'm strangely sentimental about basically everything, including wherever feels like home. Having a little abode in which I can talk to my companions was nice, and classic Bioware.

Also Hoth. Strangely. I thought it would be boring, but it was actually staggeringly beautiful just to look at.

The voice acting was amazing, and the format of the quests, and the personal choice involved, was incredible. Your choices rarely had an impact beyond your alignment, but it involved you further in the game. It's hard to see how an mmo could be developed to dynamically respond to each choice in each quest line in Dragon Age style anyway, so my expectations were more then fulfilled.

I would definitely recommend playing through this game, but not playing the end game. I just used it as an rpg basically, because I found the mmo elements lacking. Still, I got a lot more content just through questing, then you would from most single player games. 

Why did I end up rambling on and writing an unprofessional movie review-esque blog thing on a website that's probably just meant for light hearted fun? **** it if I know.
eyeless1 eyeless1
26-30, F
Jan 13, 2013